Jenni Hammonds
  • Tuitive
  • About
    • Tuitive
    • Jenni Hammonds
  • Services
    • Tech in business
    • Tuition
    • Relieving
    • Design >
      • Portfolio
  • Schools
    • Students
    • Educators
    • Administration
  • Pricing
    • $ Design & technology
    • $ Education
  • Contact
  • What's new?
    • Tuitive Blog
    • Apps of Interest
  • Tuitive
  • About
    • Tuitive
    • Jenni Hammonds
  • Services
    • Tech in business
    • Tuition
    • Relieving
    • Design >
      • Portfolio
  • Schools
    • Students
    • Educators
    • Administration
  • Pricing
    • $ Design & technology
    • $ Education
  • Contact
  • What's new?
    • Tuitive Blog
    • Apps of Interest

What interests me (digital technology in education) . . .
may interest you.

Virtually augmenting our reality!

6/4/2017

0 Comments

 
Picture
Picture
This week in MindLab, one of the areas we investigated was virtual and augmented reality apps. I had heard of both, but only really played around with one app, Aurasma, rather than be a creator of an augmented reality. In case you're a little unsure of the difference I'll paste in the definition, and go over a few of the apps.

Aurasma

The augmented reality apps we tried out in class were Aurasma, Quiver, Anatomy 4D and Elements 4D. With Aurasma, once you've downloaded the app onto your phone, you follow or subscribed to creator of an aura you would like to view (in the video below the creators would be the newspaper company, Kellogs etc), then hold your phone camera over an image and witness an alternative image or video appear!


​Google Cardboard

During class we accessed virtual reality simulators through the use of Google Cardboard's virtual reality goggles. They came as a flat pack and were fairly easy to assemble using a few bits of velcro, two magnets, and a rubber band. Your phone slips inside and is held secure by the velcro as you utilise the apps that create a three-dimensional image.
Picture
The app I played with using Google goggles was Google Cardboard -  a super low-cost alternative to virtual reality headsets. The video below gives a basic explanation of how it works.


Using Google Cardboard and Aurasma at MindPlus

We were asked to consider ways that we may be able to use Virtual or Augmented Reality in our classroom or school? What would it add? How would it change the learning? In terms of my current class, 16 students showing many signs of giftedness, there are a few ways I can think where both Aurasma and Google cardboard goggles could be introduced. The best way to analyse which activities would be most effective is to use either the SAMR or TPACK models. I'll save this for my next post!
0 Comments



Leave a Reply.

    Picture
    Find personal summaries of  interesting and relevant reads on the Tuitive blog.

    Archives

    October 2017
    September 2017
    April 2017
    March 2017
    September 2016
    June 2016
    April 2016
    August 2015
    May 2015

    Categories

    All
    21st C Skills
    Augmented Reality
    Blogging
    Chrome
    Flipped Classroom
    Google
    Integrated Learning
    IPads
    Maths
    MindLab Reflections
    New Technology
    Pedagogy
    Peer Tutoring
    Planning
    Research
    Saint John Bosco Journey
    SAMR
    Social Media
    Student Led Learning
    Tips
    Virtual Reality

    Interesting sites

    e-Learning Industry
    Whooo's Reading
    The Gooru
    Learning Leading Change (with Claire Amos)
    enabling e-learning
    Edutopia
    Mindshift
    ISTE
    Edudemic
    Tech advice for teachers
    Global Digital Citizen
    Derek Weymouth (at Core Education)
    Leading & Learning (with Bruce Hammonds)
    Ms Claudia Lee
    Google breakdown (Monica)
    Sharp Jacqui

    Archives

    October 2017
    September 2017
    April 2017
    March 2017
    September 2016
    June 2016
    April 2016
    August 2015
    May 2015

    RSS Feed

Picture

ABOUT

THE TEAM

BLOG

PRICING

CONTACT

Tuitive Copyright © 2015 / Photo credit: Brad Flickinger, Grufnik, and Lijen Hsu @ Flickr.com / Creative Commons
Photo used under Creative Commons from eosmaia